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Esenthel Engine

Esenthel Engine is a complete game development suit allowing to create fully featured AAA titles. It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process. While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience.
Features
General Features
Object-Oriented Design, Save/Load System:
Built-in Editors
World Editor, Mesh Editor, Gui Editor, Icon Maker, Converter, Calculator, Functions, Pak Viewer, Image Viewer, Synchronizer, Mouse Extend
Physics
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF:
Shadows
Shadow Mapping, Shadow Volume:
Texturing
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders
High Level:
Scene Management
General, Octrees, Occlusion Culling, LOD:
Animation
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes
Mesh Loading, Skinning, Progressive: Surfaces & Curves Splines:
Special Effects
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain
Rendering:
Networking System
Peer-to-Peer:
Sound & Video
2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence
Pathfinding:
Rendering
Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Fonts, GUI:
Object-Oriented Design, Save/Load System:
Built-in Editors
World Editor, Mesh Editor, Gui Editor, Icon Maker, Converter, Calculator, Functions, Pak Viewer, Image Viewer, Synchronizer, Mouse Extend
Physics
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF:
Shadows
Shadow Mapping, Shadow Volume:
Texturing
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders
High Level:
Scene Management
General, Octrees, Occlusion Culling, LOD:
Animation
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes
Mesh Loading, Skinning, Progressive: Surfaces & Curves Splines:
Special Effects
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain
Rendering:
Networking System
Peer-to-Peer:
Sound & Video
2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence
Pathfinding:
Rendering
Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Fonts, GUI:
To Download/Preview Esenthel Engine:
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